How does a ball accelerate toward a target?
Acceleration is how fast velocity changes. Aim a constant acceleration at a target and the ball speeds up, overshoots and loops back — here is why.
How does a ball accelerate toward a target?
In this simulation the ball is given a constant acceleration that always points at your cursor. Acceleration means "how quickly the velocity is changing", so every moment the ball's speed and direction shift a little more toward the target. It does not stop when it arrives — it already has speed, so it shoots past and the acceleration curves it back around, making it loop or wobble around the cursor.
Velocity vs acceleration
It is easy to mix these two up. Velocity tells you the motion right now: 3 m/s to the right, say. Acceleration tells you how that velocity is about to change: gaining 2 m/s of rightward speed every second. A ball can have a large velocity and zero acceleration (coasting at a steady speed) or zero velocity and a large acceleration (the instant you drop it).
- Acceleration in the same direction as the velocity → the ball speeds up.
- Acceleration opposite to the velocity → the ball slows down.
- Acceleration sideways to the velocity → the ball turns without changing speed.
In the simulation the acceleration points at the cursor while the ball's velocity points wherever it happens to be heading, so all three of these happen in turn as it circles the target.
The equations of uniformly accelerated motion
"Uniformly accelerated" means the acceleration stays constant. Over a time , a constant acceleration adds a steady amount of velocity, and the position follows a curve rather than a straight line:
The term is what makes the ball's path bend. If the acceleration always pointed in one fixed direction (like gravity), that curve would be a parabola. Because this acceleration keeps re-aiming at the moving target, the path becomes a loop.
Why does it overshoot and orbit?
When the ball reaches the cursor it is moving fast. Acceleration cannot delete that velocity in an instant — it can only bend it. So the ball flies past, and now the acceleration (still pointing back at the cursor) acts sideways to the motion and curves the ball into a turn. Repeat, and you get an orbit-like loop. Raise the acceleration and the loops get tighter and faster; lower the max speed and the ball settles closer to the target.
Frequently asked questions
What is the difference between speed, velocity and acceleration?
If the ball is accelerating toward the cursor, why doesn't it just stop there?
What does "uniformly accelerated" mean?
Does a heavier ball accelerate more slowly?
Keep exploring
- Chase the cursor yourself in the Ball Acceleration simulation.
- The same equations with gravity as the acceleration: How projectile motion works.
- What happens when the only acceleration is gravity: Free fall and air resistance.
- Splitting motion into directions: The guide to vector operations.