How does projectile motion work?
Gravity pulls a projectile down while its sideways speed stays constant; together they trace a parabola. The equations, range and angle, with a launcher.
How does projectile motion work?
A projectile is any object moving through the air with gravity as the only force acting on it. Its motion splits into two parts that do not affect each other: the horizontal part travels at a constant speed, and the vertical part accelerates downward at . Add those two motions together and the object traces a parabola.
Everything else — how far it lands, how high it climbs, how long it stays up — follows from those two rules plus the launch speed and angle .
Why are the two motions independent?
Gravity pulls straight down, so it can only change the vertical velocity. It has no horizontal component, which means the horizontal velocity a projectile is launched with is the horizontal velocity it keeps for the whole flight (ignoring air). This is why a bullet fired horizontally and a bullet dropped from the same height hit the ground at the same moment: their vertical motions are identical, and the horizontal motion of the fired bullet does not delay the fall.
The equations of projectile motion
Resolve the launch velocity into components — and — then apply constant-velocity motion horizontally and constant-acceleration motion vertically:
Eliminating between those two equations gives as a function of — and the result is a quadratic in , which is the equation of a parabola. That is why the path is parabolic rather than, say, circular.
Range, maximum height and time of flight
Three numbers describe the whole arc. Setting in the vertical equation and solving the quadratic gives the time of flight; the horizontal equation then gives the range; and the apex is where the vertical velocity passes through zero.
| Quantity | Formula (launch from ground, ) |
|---|---|
| Time of flight | |
| Maximum height | |
| Range |
The range formula contains , which is largest when , i.e. . That is the famous result — but it only holds when the projectile lands at its launch height and there is no drag. Launch from a cliff and the best angle drops below ; add air resistance and it drops further still.
What changes with drag and wind?
The clean parabola assumes gravity is the only force. Turn on drag in the simulation and the air pushes back opposite to the velocity, growing with speed — the trajectory becomes lopsided, the descent steeper than the climb, and the range shorter than the ideal formula predicts. Wind adds a constant horizontal push that stretches the range downwind and compresses it upwind. With either enabled, the predicted landing point in the readout starts to diverge from where the ball actually lands, which is the whole point of the comparison.
Frequently asked questions
Why is the path a parabola and not an arc of a circle?
Is 45° always the best angle for maximum range?
What is the velocity at the highest point?
Does a heavier projectile fall faster?
Keep exploring
- Launch your own shots in the Projectile & Parabolic Motion simulation.
- The vertical half of this motion on its own: Free fall and air resistance.
- How acceleration changes velocity: A ball in uniformly accelerated motion.
- Splitting a velocity into components: The guide to vector operations.