Projectile motion describes the two-dimensional movement of an object that is launched with an initial velocity and then allowed to move under the influence of gravity alone. The horizontal and vertical motions are independent: horizontal motion has constant velocity (if we neglect air drag), while vertical motion experiences constant acceleration due to gravity.
In this simulation you can tune the launch speed v₀, the shooting angle θ, the initial height h₀, and even add linear drag or wind acceleration. The draggable ball lets you reposition the launch instantly, making it easier to investigate "what-if" scenarios.
Ignoring drag, the total mechanical energy E = K + U remains constant. At launch the kinetic energy is ½ m v₀² and the potential energy is m g h₀. As the projectile rises, kinetic energy is converted into potential energy until it reaches the apex.