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Blog Test
This is a blog example.
This section demonstrates the physics behind the Bouncing Ball simulation.
Did you know
This simulation is a basic form of motion physics used in most 2D games and animation engines.
Common Mistake
Forgetting to reverse the velocity component upon collision will result in the ball getting stuck at the wall.
Try It Yourself!
Experiment by changing velocity values or ball size to see how motion patterns change.
Success!
You've learned the basics of 2D motion and collision handling!